Thursday, December 29, 2005

[On the Ecology and Behavior of the Mud Dragon] Play

So I played the game last night with some buddies. It was okay, but it didn't crackle.

Lesson: In a game with a GM, the GM needs power to threaten the players. All the setting and NPC authority in the world does not replace the ability to threaten players.

4 Comments:

Anonymous Matthijs said...

I so agree. With so much focus on player empowerment, it's easy to overlook what sort of powers the GM needs to have to make a game enjoyable.

10:43 PM  
Blogger Troy_Costisick said...

Ditto, and I talked about this very phenomenon in this thread on the Forge: http://www.indie-rpgs.com/forum/index.php?topic=17918.0

People creating games with a GM, need to give the GM tools to work with just as they give the players tools.

Peace,

-Troy

11:02 PM  
Blogger Ben said...

Well, it isn't so much a lack of tools (the GM has plenty tools in Mud Dragon) it's just that there's no possible punishment.

There are lots of tools to create opposition, but the opposition is totally toothless, because only the players can start conflict.

yrs--
--Ben

9:08 PM  
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7:47 PM  

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