Tuesday, April 26, 2005

Why the Forge rocks

The Mountain Witch
Capes
Dogs in the Vineyard
Three Short Games About the Human Heart
Primetime Adventures
Nine Worlds
The Shadow of Yesterday
Polaris
Universalis

All of these games were conceived, designed, and published (or soon to be published) directly from the community of the Forge itself. They all meet their creator's creative visions. They are all games with excellent rules. They are all eminently playable.

This is what the Forge has given us, and continues to give us. A space to make. A way to make. And something worth making.

3 Comments:

Blogger John Harper said...

Preach it, brother!

Those games make the Forge worth having. Warts and all.

Nice blog, btw. You're linked at http://attacksofopportunity.blogspot.com/ now, if that's cool with you.

7:52 AM  
Blogger Ben said...

Please link freely!

That's a fascinating blog, over there. Who are you guys? Have I met any of you before (maybe on the Forge or LiveJournal or RPGnet?)

yrs--
--Ben

7:56 AM  
Blogger John Harper said...

You may have seen me on the Forge. I'm a friend of Matt Wilson and Clinton's. I sometimes post about my game Danger Patrol -- which will never, ever be done.

The other contributors aren't really Forgies or RPGnetters. They exist in that harsh realm beyond the Internet, of which the scribes speak in hushed tones.

1:58 AM  

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